tag:blogger.com,1999:blog-3209993377003858606.post6536246227757496927..comments2024-03-20T14:53:27.831-07:00Comments on Gonzo History: Gaming Edition: Pieces of British gaming history, continued. James Hollowayhttp://www.blogger.com/profile/09037978157160974070noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3209993377003858606.post-52144974303584322782014-07-02T23:09:56.488-07:002014-07-02T23:09:56.488-07:00I'm late to the party on this one, sorry.
Mus...I'm late to the party on this one, sorry.<br /><br />Musson's "Combat and Armour Class" article sets off a series of responses throughout the next several issues, including one from Gygax in WD #7 (a forebear of a saving throw explanation that will later show up in the DMG), and a moratorium on the subject in WD #9. The discussion got noticed, and talked about in Different Worlds #2 ('A Letter from Gigi'), and was echoed by Gygax in the contemporaneous The Dragon #16 ('From The Sorcerer's Scroll').<br /><br />Much later, in 1985 (Imagine #30, 'Stirge Corner'), Musson has largely adopted Gygax's viewpoint! Although that could just be toeing the party line, since Imagine is beholden to TSR.<br /><br />On the stuffy language: It might be author dependent. Livingstone's editorials (and other articles) were usually pretty relaxed; ditto for Albie Fiore once he started contributing. I chalk up the stuffy feeling to Turnbull, Musson and Pulsipher's writing style. I guess they wrote a good amount the early issue content, so no wonder it comes across as stuffy!<br /><br />Some art trivia for issue #6: The little filler illustrations on pages 5 (treasure on a desk) and 10 (two adventurers and purple worm) were also used a short time prior in the Games Workshop-produced (under-license) D&D Basic booklet.Guy Fullertonhttps://www.blogger.com/profile/12034114718540912559noreply@blogger.com