tag:blogger.com,1999:blog-3209993377003858606.post8223344042996869277..comments2024-03-28T09:46:36.249-07:00Comments on Gonzo History: Gaming Edition: RPG a Day, Day 8: Let me tell you about my characterJames Hollowayhttp://www.blogger.com/profile/09037978157160974070noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3209993377003858606.post-84680091995075888512014-08-12T02:12:55.059-07:002014-08-12T02:12:55.059-07:00Yeah, it was OK. Yeah, it was OK. James Hollowayhttps://www.blogger.com/profile/09037978157160974070noreply@blogger.comtag:blogger.com,1999:blog-3209993377003858606.post-614410722675726642014-08-12T02:06:03.955-07:002014-08-12T02:06:03.955-07:00This Troy! game sounds really good ...This Troy! game sounds really good ...Whollyrandomhttps://www.blogger.com/profile/01683142609346848656noreply@blogger.comtag:blogger.com,1999:blog-3209993377003858606.post-16239498494569153672014-08-08T05:42:17.298-07:002014-08-08T05:42:17.298-07:00This comment has been removed by the author.Chrishttps://www.blogger.com/profile/13281402762747731862noreply@blogger.comtag:blogger.com,1999:blog-3209993377003858606.post-36494452417887474152014-08-08T02:28:08.206-07:002014-08-08T02:28:08.206-07:00He'd be one of the easiest Troy! characters to...He'd be one of the easiest Troy! characters to build in Fate Core, since he doesn't need a powers system at all, unless it was used to increase his skill level.<br /><br />Troy! probably ran better in Strands than it would do in Core, simply because it suits the extant power system. conversely, I think GMK would have done much better in Core because Strands had a lot of extraneous aspects that we didn't use much. I also think that GMK would have benefited greatly from the group creation style of Fate Core (similar to the one in Dresden) so that we came in with connections to one another, whereas Troy! simply had that built in.<br /><br />Quite possibly there will be more on this sort of topic in a later post on systems.Happy Fetthttps://www.blogger.com/profile/16961660002728568787noreply@blogger.comtag:blogger.com,1999:blog-3209993377003858606.post-84754863691622095372014-08-08T02:27:38.159-07:002014-08-08T02:27:38.159-07:00This comment has been removed by the author.Happy Fetthttps://www.blogger.com/profile/16961660002728568787noreply@blogger.comtag:blogger.com,1999:blog-3209993377003858606.post-39125665771253684852014-08-08T00:51:15.856-07:002014-08-08T00:51:15.856-07:00He was good fun, although there was sort of a swit...He was good fun, although there was sort of a switch -- a level at which characters were sufficiently superpowered that Deiphobos couldn't really do anything at all to them, at least not without risking getting one-punched. That's the usual generalist problem, I guess. <br /><br />I assume that he would work as a build in other versions of FATE. James Hollowayhttps://www.blogger.com/profile/09037978157160974070noreply@blogger.comtag:blogger.com,1999:blog-3209993377003858606.post-70578140039847008942014-08-07T23:19:42.657-07:002014-08-07T23:19:42.657-07:00One of the things I really like about Fate is the ...One of the things I really like about Fate is the way that it really favours support-type characters, in a similar way to the combined action rules in Heroquest, it encourages and rewards teamwork and helps the team flavour of the game. It was certainly the aspect of the character I had the most fun with when we swapped ability sets by jumping universes and I effectively got to play Deiphobos for a while.<br /><br />Well, that and having gadgets to play with.Happy Fetthttps://www.blogger.com/profile/16961660002728568787noreply@blogger.com