(This is just one of several pages of monsters for the Monster Man contest. To see the rest of the entries, click here!)
Plague Leech
by Nick Beebe
Habitat
Given their name mostly from their
diseased looking body and food source the Plague Leech actually
resembles a small reptile rather than a leech. These creatures stand
at roughly 3 feet when fully grown and tend to make their homes in
swamp like terrain. A brood of Plague Leeches will make their home by
digging large caverns under the soft mud of the swamp lands to make a
suitable home for the brood mother while the rest of the brood builds
small nests above and in a secure circle around the cavern out of
mud, foliage, and animal carcasses that can’t be digested.
Hunting/Feeding
Plague Leeches are not the strongest
creatures and, if you can get past the texture, make excellent meals,
which makes them prime targets for prey and because of that their
body secretes a foul smelling bubbly slime that gives the appearance
of wounds, decay, and disease as a defense mechanism. Though what the
Plague Leech lacks in strength he makes up for in speed, these
creatures dart through their swampy homelands at high speeds with
some saying they have seen them run on water. This of course has not
yet been proven. The Plague Leech hunts in large groups consisting of
anywhere from 6 to 20 depending on the fertility and feeding cycle of
the brood mother. Like skilled hunters the Plague Leech will follow
its target for hours or even days waiting for the right time to
strike, when that moment arrives one Leech will begin to make a low
humming noise, signaling the others to surround the prey. Once in
position the Plague Leeches lunge out of hiding to attack, once the
Plague Leech gets a bite its teeth clamp down with immense jaw force
and begins sucking the blood from the prey, giving the creature the
name of leech. However this isn’t the end of the feed, once the
creature is too weak to fight from blood loss the Leeches will drag
the prey back to the brood mother who will feast, giving out very
little to be shared among the hunters.
Brood Mother
A brood mother can be identified by the
color, being slightly darker with a purplish hue and bright yellow
streaks starting from the mother and ending midway down the neck.
Other identifying features include the size of the Plague Leech,
brood mothers are generally larger at about 5 feet in height and
having a much larger stomach. She typically gives birth to between 2
and 7 offspring. These offspring are born genderless and kept around
the stomach in individual nourishment sacks until they are old enough
to eat their way out. Brood mothers are known to eat many of their
offspring should the hunters not bring enough food to satisfy her in
a given time, it’s because of this that brood sizes vary. Once the
offspring reach the age of maturity, roughly 10 weeks after emerging
from the nourishment sack, the males join the hunting party while the
females engage in a fight to the death. It is every female Plague
Leeches instinct to be dominate which can only happen if there isn’t
another female. The last female standing will usually venture off to
start its own brood or in some rare cases turns her attention to her
mother, choosing to fight the original brood mother doesn’t bode
well but occasionally the newly matured Leech will overcome her
mother and take control of the Brood, eating the body of the old
brood mother as a sign of dominance.
Stats CR1
XP 600
N Small animal
Init +6
Senses Tremor
sense, scent, Perception +10
AC 13, touch 10, flat-footed 13
(+3 Dex)
HP 8 (2 D6 +2)
Fort +2, Ref +6, Will +0
Speed 40ft, climb 20ft, swim
10ft
Melee bite +1 (1 D4 +1 +
Draining Bite) claw +0 (1 D3)
Special Attacks Swarming,
Draining Bite
Str 12, Dex 17, Con 15, Int 5, Wis 10,
Cha 1
Base Atk +2 CMB +0 (cannot grapple)
CMD 17
Feats Improved Initiative
Skills Acrobatics +10, Climb +5,
Perception +10, Stealth +6
Environment warm wet woodlands,
swamps
Attitude Plague Leeches fight to
the death to immobilize their target but will retreat if alone
Organization Solitary, Brood
(3-20)
Treasure none
Special abilities
Draining Bite- bite-injury, save
Fort DC 16; Frequency 1/round till healed; effect 1 D2 con. When a
Plague Leech bites a target the target gains a +4 to all attacks made
against the Plague Leech due to it being attached to the target. All
attacks made by the Plague Leech while biting a target are
automatically successful (Cannot Crit while performing a Draining
Bite). Target takes 1 D2 con damage until healed or until the con
drops to 1 at which point the target is immobilized and considered
helpless.
Swarming- Plague Leeches rely on
others within the brood to assist in taking down targets whether
that’s surrounding an enemy or close quarters fighting. Up to two
Plague Leeches can share the same square at the same time, taking no
penalties. In addition, if both if both Plague Leeches occupying the
same square attack the same enemy they gain the benefits of flanking.
Skulltaker
by Katie Rydzewski
Frequency: Rare
No. Appearing: 1
Armor Class: 4
Move: 6", fly 12"
Hit Dice: 8+8
Treasure Type: G
No. of Attacks: 2 or 1
Damage/Attack: d10+6
Special Attacks: decapitation
Special Defenses: undead immunities
Magic Resistance: nil
Intelligence: very
Alignment: chaotic evil
Size: Large (8' tall)
Psionic Ability: Nil
A skulltaker is an undead creature that will sometimes form if a particularly fierce and dangerous fighter is slain on the field of battle and its body left to rot. They augment their skeletal bodies with the remains of their foes and grow to monstrous proportions, often with multi-eyed skulls and extravagant forms.
Skulltakers generally seek to take service with whatever army they were fighting for, though most often this ends in their horrified former companions fleeing in terror or fighting their former champion. Once their original war is over skulltakers roam the world looking for more excuses to engage in wanton slaughter and pillage, no matter how noble their cause may have been originally.
Skulltakers can use any weapon, but usually fight with two-handed swords that they employ with such skill as to gain +3 to hit and damage. Against an opponent reduced to less than half hit points they may forego their usual two attacks per round in favor of a single devastating "skull strike". If this blow hits the opponent must save vs. poison or be decapitated.
Skulltakers can be turned as a vampire.
Sphere of Draining
by Allan Hughes
Hit Dice: 3
Move: 150 feet/turn
Attacks: 1 Damage: 2 constitution points per round
Attacks: 1 Damage: 2 constitution points per round
No. Appearing: 1
Save as: Fighter 5
Morale: 12
Treasure Type: nil
Treasure Type: nil
Alignment: Chaotic
These monsters are composed of concentrations of unspent magical energy from unsuccessful magical workings and spell castings. They float over the ground and having no corporeal body are impervious to all normal (and silver) weaponry; only magical weapons score full hits on the Sphere. The Sphere hungers for energy and will always attack.
They inflict no damage but drain two constitution points each time they score a hit. This draining will negatively affect any HD and saving throw bonuses on the PC for a game time of 24hrs. The Sphere will never kill a PC but on reducing their constitution to 0 will render them unconscious and then leave.
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