I would write a lengthy post about the weirdest game I own, but I already wrote
seven of them. What could it be but Raven c.s. McCracken's
The World of Synnibarr, which is just ... charmingly demented. It's like every 12-year-old's fantasy game expanded to bullet-stopper length with a focus and intensity that your typical 12-year-old lacks. It's got everything:
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Bitchin' jet cycles! |
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Mac cartography! |
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Raccoons with bazookas! |
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Mutant ... dwarf ... hammer ... whatever guys! |
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Conan knock-offs! |
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Class! |
Read my posts about it if you don't believe me. It's a pip.
Raccoons with bazookas? That'll never fly.
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