Now, the bull may be associated with the cult of the Carthaginian god Moloch, who a) has a great name, b) is awesome in Paradise Lost, c) already exists in my campaign, and d) gets some extra emotional heft from his appearance in Howl.
That being the case, clearly in my campaign the "Gorgon" is the Sacrifice Engine, a mechanical construct powered by the life energy of humans horribly roasted within it. In 5th ed., its main attack other than just goring and trampling people is its petrifying breath, which obviously doesn't quite fit in with the image, so I'm gonna give it a horrifying scream -- after all, the ancient writers focus on the gruesome sounds the thing made -- which forces characters to save or be frightened. And I might give it a scalding blast of steam as well, although I'd rather it did something cleverer than just do damage. Characters should also be able to get into the hatch on its side and pull out the victim, although presumably at the risk of burning themselves.
"Something cleverer than damage" - perhaps as it gains it's lifeforce from its victims, the scalding breath could transfer hitpoints from the PC to itself (up to it's max hp of course). Or is that just too uncanonical?
ReplyDeleteLovely work on the metals, by the way.
Beautiful! Thanks for the inspiration!
ReplyDeleteI'm glad you liked it! I did in the end find out why the D&D gorgon is the way it is, and I discuss it in an episode of my podcast Monster Man, which you can check out here:
Deletehttp://monsterman.libsyn.com/episode-26-gorgon-to-groaning-spirit