I never post here any more, but here are some shots of a recent project I completed and am proud of.
Tuesday 29 November 2022
Friday 30 July 2021
- It let me have a B&W cover but still look great, saving me some money.
- It gave me a great image to use on social media to promote the book.
- It added a little buzz and credibility -- cool Old School types recognise Molloy from Knock!
Seriously, postage alone -- exclusive of packing materials -- cost more than everything else put together.
Next time, I'm working out a separate US print run and getting myself a North American fulfilment partner. It will also save the nice people at the post office a lot of aggravation and I bet it won't be that much more expensive.
- Price more realistically
- Work with partners for international shipping
- Be as loud about the project as I thought I was this time
- Explore new avenues for promotion
Monday 19 July 2021
In my last post, I introduced a project I'm currently working on: creating a 2,000-point army for Grimdark Future while spending less than £55. To create the core of my Human Inquisition army list, I picked up some Frostgrave and Stargrave sprues, and used them to assemble the Inquisitor's retinue. This is going to include:
- four assassins, badass killing machine characters who eat up a lot of points.
- three daemonhosts, hapless souls who blast out gouts of demonic energy.
- three crusaders, heavily armoured sword-fighters.
- three psychics, just this side of being a daemonhost.
Thursday 8 July 2021
Over on Facebook, Badger Bodges proposed a challenge: create a 3,000-point army for the sci-fi wargame Grimdark Future while spending only £55. I decided to undertake it. In fact, I'm not even going to spend £55: I'm mainly going to use models already in my collection, but I will keep track of what they cost and not go over £55.
£55 is the cost of a Start Collecting Astra Militarum box from Games Workshop. Start Collecting boxes are a more affordable way to, er, start collecting Citadel miniatures, and I don't know if Badger picked the Astra Militarum one because it's singularly unimpressive, but in it you get:
- 10 Cadian Shock Troops
- A heavy weapons team
- A Commissar
- A Leman Russ
- Frostgrave cultist sprue: £6
- Frostgrave demon sprue: £6.50
- Stargrave mercenary sprue: £6
- Stargrave trooper sprue: £6
Saturday 8 May 2021
The other day I had one of those ideas that comes to you as though in a dream: an idea for how to bulk up my year's painting total, provide a team for anyone who wants to play Stargrave with me but doesn't have models, and test some techniques in the process. It preyed on me all of Monday night, and on Tuesday I got to work. By Saturday morning I had this:
- Citadel Mephiston Red. My go to mid-red base colour.
- Citadel Evil Sunz Scarlet. My orky bright red. Remember when Citadel reds were just trash?
- Citadel Warboss Green. This has been in my paint box ever since that lying swine in GW said it was a good match for old Goblin Green, which it is not.
- Citadel Ushabti Bone. A pleasing colour for teeth.
- Your friend and mine, Agarax Earthshade. I actually intended to use Army Painter Strong Tone, but it turns out I haven't got any.
|Here's the whole crew with their base colours hastily applied.
I did a tiny highlight of the skin with a mixture of green and yellow, and then I hit the whole model with that Agarax Earthshade wash -- including the green areas. It looks OK! This took about 15 minutes.
|The crew assembled
|Captain (Cyborg) and First Mate (Veteran)
|Two Sentries and a Commando, or a Trooper, I forget.
|Gunner and Burner
Monday 3 May 2021
It's been nearly a year since I updated this blog! Honestly, most of my gaming content is on Twitter or Facebook these days. Still, if I want to tell a story with pictures, this is the place to do it.
Picture, if you will: Captain Horatius Mortsafe and the brave crew of the Simple Misunderstanding, reluctant to do the law's work but equally reluctant to get thrown into a black hole by the pirate syndicate to whom they owe an alarming amount of money, take a contract to hunt down galactic malefactor Chrysophon Marrs. Weeks of fruitless searching, and then: a lead! The elusive Marrs is getting ready to take ship from a small spaceport on a backwater world. Mortsafe, his first mate Berenice, and their band of space scoundrels are in hot pursuit!
|The small spaceport!
But who do our heroes find waiting for them as they arrive at the launch pad?
|Snipers! Actually, that's quite scary.
|And all sorts of general-purpose scum.
|Berenice and her team take up firing positions.
|Berenice gives Yoyo some encouragement to improve his marksmanship.
|Louise, Perry, Berenice, Clara, and Aron lie in wait for the gang members.
|Yoyo hoses down the advancing enemy sentries with bullets, stunning both of them.
|Yoyo chortles in self-satisfaction, an unlikeable quality.
|Gangsters advancing through the smoke are met with a hail of short-range fire and grenades.
|Despite not having even been shot at, Mortsafe activates his Energy Shield, the absolute wiener.
|Not bulling ahead like a doofus seems to be working out for the sniper, who is causing all kinds of problems for the crew.
|The enemy sentry on the flank hangs tough, firing back bravely.
|The crew pour fire onto Chrysophon Marrs, whom Berenice has helpfully pointed out.
|The enemy Burner charges through the smoke and straight into a walloping.
|Return fire pins the sniper long enough for Captain Mortsafe to climb the ladder to her nest and lock her in combat. When she tries to shank him, he demonstrates that you can in fact hide a cutlass in an overcoat and hacks her down.
|While Brains retrieves the loot, Perry goes for a little climb on the getaway ship.