Monday, 3 May 2021

Some solo Stargrave

 It's been nearly a year since I updated this blog! Honestly, most of my gaming content is on Twitter or Facebook these days. Still, if I want to tell a story with pictures, this is the place to do it. 

Picture, if you will: Captain Horatius Mortsafe and the brave crew of the Simple Misunderstanding, reluctant to do the law's work but equally reluctant to get thrown into a black hole by the pirate syndicate to whom they owe an alarming amount of money, take a contract to hunt down galactic malefactor Chrysophon Marrs. Weeks of fruitless searching, and then: a lead! The elusive Marrs is getting ready to take ship from a small spaceport on a backwater world. Mortsafe, his first mate Berenice, and their band of space scoundrels are in hot pursuit!

The small spaceport!

But who do our heroes find waiting for them as they arrive at the launch pad? 

Ruffians!

Nogoodniks!

Ne'er-do-wells!

Snipers! Actually, that's quite scary.

And all sorts of general-purpose scum.
Meanwhile, Marrs herself rushes among the different areas of the spaceport, getting her ship ready to make a getaway. The battle commences!

Berenice and her team take up firing positions.



Smokebomb!

Smokebomb!

Berenice gives Yoyo some encouragement to improve his marksmanship.

SMOOOOKEBOOOOMB!

Louise, Perry, Berenice, Clara, and Aron lie in wait for the gang members.

Yoyo hoses down the advancing enemy sentries with bullets, stunning both of them.

Yoyo chortles in self-satisfaction, an unlikeable quality.

Gangsters advancing through the smoke are met with a hail of short-range fire and grenades.

Despite not having even been shot at, Mortsafe activates his Energy Shield, the absolute wiener.

Not bulling ahead like a doofus seems to be working out for the sniper, who is causing all kinds of problems for the crew. 

The enemy sentry on the flank hangs tough, firing back bravely. 

The crew pour fire onto Chrysophon Marrs, whom Berenice has helpfully pointed out. 

The enemy Burner charges through the smoke and straight into a walloping.

Return fire pins the sniper long enough for Captain Mortsafe to climb the ladder to her nest and lock her in combat. When she tries to shank him, he demonstrates that you can in fact hide a cutlass in an overcoat and hacks her down. 

While Brains retrieves the loot, Perry goes for a little climb on the getaway ship.

Now, I will confess that I played the scenario three times because I kept getting walloped in the early rounds, but once I got the hang of it it went pretty well. And I think the crew is looking good, which is nice!

So yeah -- don't expect regular blog updates, but when I have a story to tell, I might try to do one now and again. 


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