Wednesday 20 June 2018

New year, new campaign: the Great Mutant Caper

My ongoing campaign of the post-apocalyptic RPG Other Dust is ... well ... ongoing! In the last few sessions, the players have been solving a murder mystery and looking for a treasure map. This culminated in a heist at the closest thing a junkyard bartertown has to a luxury hotel. I decided to set the whole thing up with miniatures, because representing multiple different things going on simultaneously is an important part of the heist genre. 

The hotel and its compound.
The caper-comedy genre is one of my comfort zones, I think, and part of that is because it's possible to introduce consistent genre elements in a way that's still surprising. I decided to just make a quick random complications table that would let me keep things moving without having to plan everything out in advance. I rolled once every so often to get things like "a vehicle arrives" or "unwanted social interaction" or "room service!" just to keep the NPCs moving around the space.

A consortium of investors try to get Jeb interested in their new product. 

The law! The red-robed junkborgs, merciless enforcers of The Perfesser's law, turn up when Jeb sets off the alarm.

Twiggs spots lizardy medical genius Patches tampering with the ingredients outside the kitchen.

Twiggs fails to talk his way past the housekeeping staff.

Our heroes(?): L to R: Jaime, Twiggs, Jeb, Reesix

The night manager is having a pretty bad day. 

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