Showing posts with label Doctor Who. Show all posts
Showing posts with label Doctor Who. Show all posts

Tuesday, 7 June 2016

Further adventures in minis photography

I reorganised my terrain shelves, so now it should be easier to make little dioramas like this one: 


The model on the steps is a Time Lord from the old Citadel Doctor Who range, while the zombies are among the models I've had longest -- I think I got them out of the "tin bin" at Gamescape in Palo Alto when I was just a youngster. I have painted them at least twice over the years, and possibly more often.

These are two more, here seen confronting an old Metal Magic Servitor of the Outer Gods, now available from em-4/Moonraker:


Inquisitor Stompheader and his Engineer investigate a mysterious device in a Peterson's World slum.



These little scenes are imperfect, but they please me and I'll try to do more of them in future.

Tuesday, 2 February 2016

Space goth junkie skeleton dungeon

Many old Doctor Who stories make good RPG scenarios, in that they're largely about rootless adventurers arriving in a complex -- but not too complex -- situation with a variety of competing oddballs at work. There are even a few dungeons -- like one I recently watched for my Doctor Who podcast. This is the Fifth Doctor story Terminus and it's ... not great. But like a lot of not-great things, it has excellent game potential.

Check it out. This is Terminus: 


It is a giant space station built by an unknown alien race; seemingly derelict, it sits at the centre of the universe. 

The Doctor and his companions wind up for unimportant (for our purposes) reasons on a spaceship which is travelling to Terminus. The ship is occupied only by a robot crew and has a bunch of sealed compartments. Meanwhile, some space pirates also land on the ship. They look like this: 


As the ship nears Terminus, the compartments open revealing that they are full of people who suffer from "Lazar's Disease," which is basically leprosy but a sort of future plague. They are a bit medieval. It transpires that Terminus is basically a sort of leper hospital and/or place that lazars go to die, owned and operated by a shadowy company called Terminus, Inc. Running the place for the company are these guys, the Vanir: 



... or Space Skeleton Goth Viking Slave Knights, as I like to think of them. They are hooked on a drug called Hydromel, which the company controls the supply of; it is a glowing green liquid that comes in vials they plug right in to the front of their armour. They have high-tech staffs, or possibly staves. Oh, and they all hate each other and are vying to be Top Vanir, presumably because that guy gets first pick of the drugs. 

Their armour protects them from the radiation that floods the station, except in the Forbidden Zone, where they dare not go. Only the Garm walks there: 


The Garm looks like a big scary monster (well, a big stupid fat space dog, actually, because 1983 Doctor Who budget) but is actually a pretty chill dude who is trying to use the radiation to cure the lazars. He is also wicked strong. 

Despite the Forbidding, one of the Vanir, a particularly brainy specimen named Bor, has gone off into the Forbidden Zone to figure out what's up with some anomalous readings he's getting on his staff thingy. He is missing and the others are arguing about what to do about it. 

Bor has discovered that there is a big-ass radiation leak (which is what creates the Forbidden Zone) and is trying to fix it. Also (relatedly?) there's the abandoned Terminus control room, which is inhabited by a dead alien in a space suit, who was killed when Terminus, I shit you not, travelled back in time, experienced an engine malfunction that caused the Big Bang and was rocketed forward to now. The remaining engine is also malfunctioning and could blow at any moment. You can deactivate the engine, but the deactivation lever is stuck. 

I think that means this guy is actually God, doesn't it? 
So anyway, you've got several distinct zones -- docked spaceship, where the Vanir hang out, medical bit, lazar quarters, Forbidden Zone, engine room. You've got multiple factions, each with their own particular agenda and resources. And you've got a weird old structure that none of the different groups inhabiting it currently understand. Once day I'll write it up for Stars Without Number. In my copious free time.

Unsuccessful shows are often actually the best for game-ifying, since good games and good stories don't necessarily require the same things.


Wednesday, 13 January 2016

The week's headlines!

It's been a busy week, so, in grand "three things make a post" tradition, here are a few bits of news from the world of gaming and my own writing.

World of Synnibarr has the reputation of being the worst RPG ever. I actually don't agree with that, but it is definitely one of the craziest. I have written extensively about it, but now you can check it out for yourself in a new edition! I haven't bought it yet, but if reader demand is high enough I could be persuaded. I mean, the corebook's only a tenner.









Only one of these people is a Synnibarr character, but they all could be and that's the beauty of it. 

It is not strictly gaming-related, but over on the blog for the Doctor Who podcast I co-host with my old pal Jesse I have written about Doctor Who comics in the 80s and the oddness thereof.

I have just learned that Salute this year clashes with a game I am running, meaning that I may not be able to make it. Disappointing! Where shall I go instead?